Education in the Metaverse.

Metaverses are online environments that can either replicate a real place — such as a classroom, lecture hall, or laboratory — or a place no-one would be able to visit, like the surface of the sun.

Metaverse learning is highly effective at stimulating active engagement with the subject, resulting in a proven increase in retention of taught material. They are accessible any time of the day or night, regardless of a student’s or tutor's geographical location. They are infinitely customizable; there is no limit to what can be created in a virtual environment. They can be used either alone as an asynchronous assignment or in a taught group. Avatars allow students, TAs, and professors to communicate naturally, reflecting real-life interaction. There is also a marked decrease in learning anxiety.

Our goal is to reinforce learning objectives while creating opportunities for surprise and fun. Play is a hugely important aspect of learning, so when possible, we gamify our environments with recognizable game mechanics like object interaction, character dialogue, and cohesive narratives to support learning goals.

To maintain the Socratic dialogue that we believe is at the heart of education, an instructor is present to promote social interaction in a virtual environment. UniVirtual enhances an instructor’s capability to teach. It is a space where students can continue to flourish under the guidance of their instructor.

“As an educator, [UniVirtual’s metaverse] is fantastic. In the Environmental Science lab, we have them SCUBA diving on the Great Barrier Reef — we could never do that — and I do it too! I’m in the environment with the students, and our TAs are in there too, interacting.”

— William M. Landing,
Professor of Oceanography, Department of Earth, Ocean, and Atmospheric Science, Florida State University

Further Reading.

Case Study: Biology - University of Central Florida
How virtualizing materials relieved the resource burden of running a large undergraduate course in biology.

Case Study: Chemistry - Florida State University
How the novel experience of solving a virtual murder increased enrolment by nearly 250% in the first year.

Case Study: Economics - Stavros Center for Economic Education
How everyone in a large class could participate in practical experiments together.

Case Study: Environmental Science - Florida State University
How the student experience was enhanced without significantly increasing the resource burden on students and the department.